Smalltalk【1】 语言状态模式【2】实战:自动售货机【3】的状态管理
状态模式是一种行为【4】设计模式【5】,它允许对象【6】在其内部状态改变时改变其行为。在软件设计中,状态模式特别适用于那些对象的行为依赖于其内部状态,并且状态改变会引起行为改变的场景。本文将使用Smalltalk语言,通过实现一个自动售货机(Vending Machine)的状态管理来展示状态模式的实战应用。
自动售货机背景
自动售货机是一种常见的商业设备,它允许用户通过投币或使用电子支付方式购买商品。自动售货机的核心功能包括:
- 存储商品
- 接收支付
- 发放商品
- 处理找零
在自动售货机的生命周期【7】中,其状态可能会从“空闲”变为“等待支付”、“等待商品选择”、“等待找零”等。每种状态都对应着不同的行为。
Smalltalk 语言简介
Smalltalk是一种面向对象的编程语言,它以其简洁的语法和强大的对象模型而闻名。在Smalltalk中,对象是所有事物的中心,每个对象都有自己的状态和行为。
状态模式实现
1. 定义状态接口【8】
我们需要定义一个状态接口,它将包含所有可能的状态方法【9】。
smalltalk
Class: VendingMachineState
Superclass: Object
Class Variables
classStateDictionary: Dictionary new
Instance Variables
vendingMachine: VendingMachine
Class Methods
+new: vm: VendingMachine
^ super new: vm
Instance Methods
dispenseProduct
handlePayment
handleProductSelection
handleReturnChange
handleNoProductSelected
handleNoPayment
handleNoChangeReturned
2. 实现具体状态类【10】
接下来,我们为每种状态实现具体的类。
smalltalk
Class: IdleState
Superclass: VendingMachineState
Instance Methods
dispenseProduct
"Implement the behavior for dispensing a product"
^ self error: 'Cannot dispense product in idle state.'
handlePayment
"Transition to PaymentState"
^ self vendingMachine setState: PaymentState
handleProductSelection
"Implement the behavior for handling product selection"
^ self error: 'Cannot select product in idle state.'
handleReturnChange
"Implement the behavior for handling return change"
^ self error: 'Cannot return change in idle state.'
handleNoProductSelected
"Implement the behavior for handling no product selected"
^ self error: 'No product selected in idle state.'
handleNoPayment
"Implement the behavior for handling no payment"
^ self error: 'No payment made in idle state.'
handleNoChangeReturned
"Implement the behavior for handling no change returned"
^ self error: 'No change returned in idle state.'
Class: PaymentState
Superclass: VendingMachineState
Instance Methods
dispenseProduct
"Implement the behavior for dispensing a product"
^ self error: 'Cannot dispense product in payment state.'
handlePayment
"Implement the behavior for handling payment"
^ self error: 'Payment already made in payment state.'
handleProductSelection
"Transition to ProductSelectionState"
^ self vendingMachine setState: ProductSelectionState
handleReturnChange
"Implement the behavior for handling return change"
^ self error: 'Cannot return change in payment state.'
handleNoProductSelected
"Implement the behavior for handling no product selected"
^ self error: 'No product selected in payment state.'
handleNoPayment
"Implement the behavior for handling no payment"
^ self vendingMachine setState: IdleState
handleNoChangeReturned
"Implement the behavior for handling no change returned"
^ self error: 'No change returned in payment state.'
Class: ProductSelectionState
Superclass: VendingMachineState
Instance Methods
dispenseProduct
"Implement the behavior for dispensing a product"
^ self error: 'Cannot dispense product in product selection state.'
handlePayment
"Implement the behavior for handling payment"
^ self error: 'Payment already made in product selection state.'
handleProductSelection
"Implement the behavior for handling product selection"
^ self error: 'Product already selected in product selection state.'
handleReturnChange
"Transition to ReturnChangeState"
^ self vendingMachine setState: ReturnChangeState
handleNoProductSelected
"Implement the behavior for handling no product selected"
^ self error: 'No product selected in product selection state.'
handleNoPayment
"Implement the behavior for handling no payment"
^ self error: 'No payment made in product selection state.'
handleNoChangeReturned
"Implement the behavior for handling no change returned"
^ self error: 'No change returned in product selection state.'
3. 实现自动售货机类
自动售货机类将维护当前状态,并允许状态之间的转换。
smalltalk
Class: VendingMachine
Superclass: Object
Instance Variables
state: VendingMachineState
Class Methods
+new
^ super new
Instance Methods
setState: newState
"Set the state of the vending machine"
self state: newState
dispenseProduct
"Call the dispenseProduct method of the current state"
^ self state dispenseProduct
handlePayment
"Call the handlePayment method of the current state"
^ self state handlePayment
handleProductSelection
"Call the handleProductSelection method of the current state"
^ self state handleProductSelection
handleReturnChange
"Call the handleReturnChange method of the current state"
^ self state handleReturnChange
handleNoProductSelected
"Call the handleNoProductSelected method of the current state"
^ self state handleNoProductSelected
handleNoPayment
"Call the handleNoPayment method of the current state"
^ self state handleNoPayment
handleNoChangeReturned
"Call the handleNoChangeReturned method of the current state"
^ self state handleNoChangeReturned
4. 测试【11】自动售货机
我们可以通过一系列的测试来验证自动售货机的状态管理是否正确。
smalltalk
vm := VendingMachine new.
vm setState: IdleState.
vm handlePayment.
vm handleProductSelection.
vm handlePayment.
vm dispenseProduct.
vm handleReturnChange.
vm handleNoChangeReturned.
总结
通过使用Smalltalk语言和状态模式,我们成功地实现了自动售货机的状态管理。状态模式使得自动售货机的代码更加模块化【12】和可维护,同时也提高了代码的可读性【13】。在实际应用中,状态模式可以用于处理复杂的业务逻辑,使得代码更加灵活和易于扩展【14】。
本文仅展示了状态模式在Smalltalk语言中的基本实现,实际应用中可能需要根据具体需求进行更复杂的扩展和优化【15】。
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