Racket 语言 实现飞机大战 玩家移动 / 子弹发射 / 敌机生成 + 爆炸特效

Racket阿木 发布于 2 天前 5 次阅读


由于篇幅限制,我将为您提供一个简化的Racket代码示例,展示如何实现一个基本的飞机大战游戏。请注意,完整的3000字文章将涉及更多的细节和深入的技术分析,以下代码和说明将作为文章的基础。

Racket 飞机大战基础实现

1.

Racket 是一种函数式编程语言,它以其简洁的语法和强大的库支持而受到欢迎。在这个例子中,我们将使用Racket来创建一个简单的飞机大战游戏,包括玩家飞机的移动、子弹发射、敌机生成和爆炸特效。

2. 游戏设计

我们的游戏将包含以下元素:

- 玩家飞机:可以上下左右移动,发射子弹。
- 敌机:随机生成,向玩家飞机移动。
- 子弹:从玩家飞机发射,击中敌机后爆炸。
- 爆炸特效:敌机被击中后产生爆炸效果。

3. 代码实现

我们需要设置游戏窗口和初始化游戏状态。

racket
lang racket

(require racket/base
racket/draw
racket/require
racket/image
racket/struct)

(define (make-game)
(let ([window (open-window "飞机大战" 800 600)])
(define (init-state)
(struct state
(player (make-player))
(bullets '())
(enemies '())
(explosions '())))
(define state (init-state))
state))

(define (make-player)
(struct player
(x 400)
(y 550)
(width 50)
(height 50)
(speed 5)
(image (load-image "player.png"))))

(define (make-bullet x y)
(struct bullet
(x x)
(y y)
(width 5)
(height 10)
(speed -10)
(image (load-image "bullet.png"))))

(define (make-enemy x y)
(struct enemy
(x x)
(y y)
(width 30)
(height 30)
(speed 2)
(image (load-image "enemy.png"))))

(define (make-explosion x y)
(struct explosion
(x x)
(y y)
(width 50)
(height 50)
(frames 0)
(image (load-image "explosion.png"))))

4. 游戏循环

接下来,我们需要实现游戏的主循环,包括更新游戏状态和渲染画面。

racket
(define (update-state state)
(let ([player (player state)]
[bullets (bullets state)]
[enemies (enemies state)]
[explosions (explosions state)])
(let ([new-player (update-player player bullets enemies)]
[new-bullets (update-bullets bullets enemies)]
[new-enemies (update-enemies enemies)]
[new-explosions (update-explosions explosions)])
(struct state
(player new-player)
(bullets new-bullets)
(enemies new-enemies)
(explosions new-explosions)))))

(define (render state)
(let ([player (player state)]
[bullets (bullets state)]
[enemies (enemies state)]
[explosions (explosions state)])
(draw-image (player-image player) (player-x player) (player-y player))
(for ([bullet bullets])
(draw-image (bullet-image bullet) (bullet-x bullet) (bullet-y bullet)))
(for ([enemy enemies])
(draw-image (enemy-image enemy) (enemy-x enemy) (enemy-y enemy)))
(for ([explosion explosions])
(draw-image (explosion-image explosion) (explosion-x explosion) (explosion-y explosion)))))

5. 玩家控制

我们需要添加键盘事件处理,以便玩家可以控制飞机。

racket
(define (on-key-press key state)
(let ([player (player state)])
(case key
['up (set! (player-y player) (- (player-y player) (player-speed player)))]
['down (set! (player-y player) (+ (player-y player) (player-speed player)))]
['left (set! (player-x player) (- (player-x player) (player-speed player)))]
['right (set! (player-x player) (+ (player-x player) (player-speed player)))]
['space (begin
(push! (bullets state) (make-bullet (player-x player) (player-y player)))
(play-sample "laser.wav"))]
[else state])))

6. 敌机生成和移动

我们需要定期生成新的敌机,并让它们向玩家移动。

racket
(define (update-enemies enemies)
(let ([new-enemies enemies])
(if (random 100) ; 1% chance to spawn a new enemy
(let ([new-enemy (make-enemy (- 50 (random 800)) 0)])
(push! new-enemies new-enemy))
new-enemies)))

7. 子弹和敌机碰撞检测

我们需要检测子弹是否击中敌机,并处理相应的爆炸效果。

racket
(define (update-bullets bullets enemies)
(let ([new-bullets bullets])
(for ([bullet bullets])
(let ([new-bullet (update-bullet bullet)])
(if (not (null? new-bullet))
(push! new-bullets new-bullet))))
(let ([new-bullets new-bullets])
(for ([enemy enemies])
(for ([bullet new-bullets])
(if (collides? bullet enemy)
(begin
(push! (explosions (state state)) (make-explosion (enemy-x enemy) (enemy-y enemy)))
(set! new-bullets (remove bullet new-bullets))
(set! enemies (remove enemy enemies)))))))
new-bullets)))

8. 爆炸特效

我们需要在敌机被击中时显示爆炸特效。

racket
(define (update-explosions explosions)
(let ([new-explosions explosions])
(for ([explosion explosions])
(let ([new-explosion (update-explosion explosion)])
(if (not (null? new-explosion))
(push! new-explosions new-explosion))))
(let ([new-explosions new-explosions])
(for ([explosion new-explosions])
(if (> (explosion-frames explosion) 10)
(set! new-explosions (remove explosion new-explosions)))))
new-explosions)))

9. 游戏主函数

我们需要编写游戏的主函数,它将初始化游戏,处理事件,并更新和渲染游戏状态。

racket
(define (main)
(let ([game (make-game)])
(while (not (window-closed? (window game)))
(let ([state (update-state game)])
(render state)
(on-key-press (wait-for-event) state)
(sleep 20)))))

(main)

10. 总结

以上代码提供了一个Racket飞机大战游戏的基础实现。它展示了如何使用Racket的图形库来创建游戏窗口,处理用户输入,更新游戏状态,并渲染游戏画面。要实现一个完整的游戏,您需要添加更多的功能和细节,例如更复杂的碰撞检测、分数系统、游戏结束条件等。

请注意,以上代码仅为示例,可能需要根据您的具体需求进行调整和优化。希望这个示例能够帮助您开始使用Racket进行游戏开发。