PL/I 语言 猜数字游戏的输入范围限制

PL/I阿木 发布于 4 天前 4 次阅读


阿木博主一句话概括:PL/I语言中猜数字游戏的输入范围限制实现与优化

阿木博主为你简单介绍:
本文将围绕PL/I语言中猜数字游戏的输入范围限制这一主题,探讨如何通过代码实现输入范围的限制,并分析几种常见的优化策略。文章将从基本实现入手,逐步深入到高级优化技巧,旨在为PL/I语言编程爱好者提供有益的参考。

一、

猜数字游戏是一种经典的编程练习,它要求玩家在一定的范围内猜测一个随机生成的数字。在PL/I语言中实现这一游戏,需要对输入进行范围限制,以确保游戏的公平性和趣味性。本文将详细介绍如何在PL/I语言中实现输入范围限制,并探讨优化策略。

二、基本实现

1. 游戏初始化
在游戏开始前,首先需要生成一个随机数作为目标数字,并设置一个合理的猜测范围。以下是一个简单的初始化代码示例:

pl/i
IDENTIFICATION DIVISION.
PROGRAM-ID. GUESS_NUMBER.

ENVIRONMENT DIVISION.
INPUT-OUTPUT SECTION.
FILE-CONTROL.
SELECT RANDOM-FILE ASSIGN TO "RANDOM.DAT".

DATA DIVISION.
FILE SECTION.
FD RANDOM-FILE.
01 RAND-REC.
05 RAND-NUMBER PIC 9(5).

WORKING-STORAGE SECTION.
01 WS-RANDOM-NUMBER PIC 9(5).
01 WS-LOWER-LIMIT PIC 9(5) VALUE 1.
01 WS-UPPER-LIMIT PIC 9(5) VALUE 100.
01 WS-GUESS PIC 9(5).
01 WS-ATTEMPTS PIC 9(3) VALUE 0.
01 WS-RESULT PIC X(20).

PROCEDURE DIVISION.
PERFORM INITIALIZE-GAME.
PERFORM GUESS-NUMBER.
PERFORM END-GAME.
STOP RUN.

INITIALIZE-GAME.
PERFORM GENERATE-RANDOM-NUMBER.
PERFORM DISPLAY-INFO.

GENERATE-RANDOM-NUMBER.
OPEN INPUT RANDOM-FILE.
READ RANDOM-FILE INTO RAND-REC.
CLOSE RANDOM-FILE.
MOVE RAND-NUMBER TO WS-RANDOM-NUMBER.

DISPLAY-INFO.
DISPLAY "Guess the number between " WS-LOWER-LIMIT " and " WS-UPPER-LIMIT.

2. 输入范围限制
在玩家输入猜测数字时,需要对其进行范围限制。以下是一个简单的输入范围限制代码示例:

pl/i
GET-GUESS.
DISPLAY "Enter your guess: " WITHOUT ECHO.
ACCEPT WS-GUESS.
IF WS-GUESS WS-UPPER-LIMIT
DISPLAY "Invalid input. Please enter a number between " WS-LOWER-LIMIT " and " WS-UPPER-LIMIT.
PERFORM GET-GUESS
END-IF.

3. 游戏逻辑
根据玩家的猜测,游戏需要判断猜测数字是否正确,并更新尝试次数。以下是一个简单的游戏逻辑代码示例:

pl/i
GUESS-NUMBER.
PERFORM GET-GUESS.
IF WS-GUESS = WS-RANDOM-NUMBER
MOVE "Congratulations! You guessed the number." TO WS-RESULT
ELSE
IF WS-GUESS < WS-RANDOM-NUMBER
MOVE "Your guess is too low." TO WS-RESULT
ELSE
MOVE "Your guess is too high." TO WS-RESULT
END-IF
ADD 1 TO WS-ATTEMPTS
END-IF.

三、优化策略

1. 使用循环结构
为了提高代码的可读性和可维护性,可以使用循环结构来处理重复的操作。以下是一个使用循环结构优化输入范围限制的示例:

pl/i
GET-GUESS.
PERFORM UNTIL WS-GUESS >= WS-LOWER-LIMIT AND WS-GUESS <= WS-UPPER-LIMIT
DISPLAY "Enter your guess: " WITHOUT ECHO.
ACCEPT WS-GUESS.
END-PERFORM.

2. 使用函数
将重复的代码封装成函数,可以提高代码的复用性和可维护性。以下是一个使用函数优化输入范围限制的示例:

pl/i
FUNCTION GET-GUESS-VALID(N-LOWER, N-UPPER) RETURNS PIC 9(5).
DECLARE WS-GUESS PIC 9(5).
PERFORM UNTIL WS-GUESS >= N-LOWER AND WS-GUESS <= N-UPPER
DISPLAY "Enter your guess: " WITHOUT ECHO.
ACCEPT WS-GUESS.
END-PERFORM.
RETURN WS-GUESS.
END FUNCTION.

3. 使用数组
当需要处理多个猜测数字时,可以使用数组来存储这些数字,并对其进行排序、查找等操作。以下是一个使用数组优化游戏逻辑的示例:

pl/i
01 WS-GUESS-LIST PIC 9(5) OCCURS 10 TIMES.
01 WS-ATTEMPTS-LIST PIC 9(3) OCCURS 10 TIMES.

GUESS-NUMBER.
PERFORM UNTIL WS-GUESS = WS-RANDOM-NUMBER OR WS-ATTEMPTS = 10
PERFORM GET-GUESS-VALID(WS-LOWER-LIMIT, WS-UPPER-LIMIT).
IF WS-GUESS = WS-RANDOM-NUMBER
MOVE "Congratulations! You guessed the number." TO WS-RESULT
ELSE
IF WS-GUESS < WS-RANDOM-NUMBER
MOVE "Your guess is too low." TO WS-RESULT
ELSE
MOVE "Your guess is too high." TO WS-RESULT
END-IF
ADD 1 TO WS-ATTEMPTS
MOVE WS-GUESS TO WS-GUESS-LIST(WS-ATTEMPTS)
MOVE WS-ATTEMPTS TO WS-ATTEMPTS-LIST(WS-ATTEMPTS)
END-IF
END-PERFORM.

四、总结

本文介绍了在PL/I语言中实现猜数字游戏的输入范围限制,并分析了几种常见的优化策略。通过以上代码示例,读者可以了解到如何使用PL/I语言实现输入范围限制,并掌握一些优化技巧。在实际编程过程中,可以根据具体需求对代码进行修改和调整,以提高代码的性能和可读性。