C++ 语言 设计模式 C++ 实现示例

C++阿木 发布于 2025-06-14 12 次阅读


阿木博主一句话概括:C++ 设计模式实现示例详解

阿木博主为你简单介绍:设计模式是软件工程中解决常见问题的通用解决方案。在C++编程中,设计模式可以帮助我们编写更加模块化、可重用和易于维护的代码。本文将围绕C++语言,通过具体的实现示例,详细介绍几种常见的设计模式。

一、单例模式(Singleton)

单例模式确保一个类只有一个实例,并提供一个全局访问点。以下是一个简单的单例模式实现:

cpp
include

class Singleton {
private:
static Singleton instance;
Singleton() {}
Singleton(const Singleton&) = delete;
Singleton& operator=(const Singleton&) = delete;

public:
static Singleton getInstance() {
if (instance == nullptr) {
instance = new Singleton();
}
return instance;
}

void doSomething() {
std::cout << "Doing something..." << std::endl;
}

static void releaseInstance() {
if (instance != nullptr) {
delete instance;
instance = nullptr;
}
}
};

Singleton Singleton::instance = nullptr;

int main() {
Singleton s1 = Singleton::getInstance();
Singleton s2 = Singleton::getInstance();

std::cout << "s1 and s2 are the same instance: " << (s1 == s2) <doSomething();
Singleton::releaseInstance();

return 0;
}

二、工厂模式(Factory Method)

工厂模式定义了一个接口,用于创建对象,但让子类决定实例化哪一个类。以下是一个工厂模式的实现:

cpp
include
include

class Product {
public:
virtual void use() = 0;
virtual ~Product() {}
};

class ConcreteProductA : public Product {
public:
void use() override {
std::cout << "Using ConcreteProductA" << std::endl;
}
};

class ConcreteProductB : public Product {
public:
void use() override {
std::cout << "Using ConcreteProductB" << std::endl;
}
};

class Creator {
public:
virtual std::unique_ptr createProduct() = 0;
virtual ~Creator() {}
};

class ConcreteCreatorA : public Creator {
public:
std::unique_ptr createProduct() override {
return std::make_unique();
}
};

class ConcreteCreatorB : public Creator {
public:
std::unique_ptr createProduct() override {
return std::make_unique();
}
};

int main() {
Creator creatorA = new ConcreteCreatorA();
Creator creatorB = new ConcreteCreatorB();

std::unique_ptr productA = creatorA->createProduct();
std::unique_ptr productB = creatorB->createProduct();

productA->use();
productB->use();

delete creatorA;
delete creatorB;

return 0;
}

三、观察者模式(Observer)

观察者模式定义了一种一对多的依赖关系,当一个对象的状态发生改变时,所有依赖于它的对象都得到通知并自动更新。以下是一个观察者模式的实现:

cpp
include
include
include

class Observer {
public:
virtual void update() = 0;
virtual ~Observer() {}
};

class ConcreteObserverA : public Observer {
public:
void update() override {
std::cout << "Observer A updated" << std::endl;
}
};

class ConcreteObserverB : public Observer {
public:
void update() override {
std::cout << "Observer B updated" << std::endl;
}
};

class Subject {
private:
std::vector observers;

public:
void attach(Observer observer) {
observers.push_back(observer);
}

void detach(Observer observer) {
observers.erase(std::remove(observers.begin(), observers.end(), observer), observers.end());
}

void notify() {
for (Observer observer : observers) {
observer->update();
}
}
};

int main() {
Subject subject;
ConcreteObserverA observerA;
ConcreteObserverB observerB;

subject.attach(&observerA);
subject.attach(&observerB);

subject.notify(); // Both observers will be updated

subject.detach(&observerA);

subject.notify(); // Only observer B will be updated

return 0;
}

四、总结

本文通过C++语言实现了单例模式、工厂模式、观察者模式三种常见的设计模式。这些模式在软件开发中具有广泛的应用,能够帮助我们编写更加优雅和高效的代码。在实际项目中,我们可以根据具体需求选择合适的设计模式,以提高代码的可维护性和可扩展性。